Game / Level Designer
About Me

"The journey towards success is not only the result you accomplish, but it is also through the progress and challenging factors you experience in your career."
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I am a Game and Level Designer with experience across the games and tech industries, having contributed to over eight PC, Console, VR, and Mobile titles through cross-disciplinary collaboration. My work spans design, gameplay flow, scripting, prototyping, and QA testing, with a focus on creating engaging and polished player experiences.
I have contributed to several published titles, including the Train Sim World 2/3 franchise at Rivet Games, where our Island Line 2022 BR Class 484 EMU Add-On received an 85% positive Steam rating for its narrative-driven scenarios. In 2023, I led my team’s project “Cthulhu Wants Me!” that placed us in 3rd in the Gameplay category at Gamedev Camp Season 3. The project was also briefly mentioned in a Volatile article highlighting teams from the programme and European game developers.
My background combines technical production knowledge and a design-first mindset. I enjoy refining game/level designs, mentoring small teams, and playtesting early builds to improve flow and player clarity.
I hold a BSc (Hons) in Games Design and Development and continue to support indie and AAA studios through playtesting and game development consulting.