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ViRus

ViRus Title.jpg
Summary

Platform:

PC

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Estimated Duration:

3+ Months

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Role:

Level Designer

Genre:

VR

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Game Engine:

Unity​

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Team Size:

4

Project Objectives/Goals:

I worked in the role of a Level Designer with a team.
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I wanted to focus on delivering an outdoor-level experience for the Player to navigate the world while presenting obstacles that help them reach their goal. 

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The level needed a one-way direction technique, giving more options for me to direct their goal. Open spaces intend to get the Player lost or empty at times. The one-way direction technique helps prevent the Player from getting lost and creates a manageable play space to focus where the Level Design directs them.

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Buses were to be an eye-catching attraction; however, with the environment set to night-time, it would be difficult to lead the Player. Instead, the buses would block the Player's view as, later on, they will reveal new information through a new perspective. It creates pockets of tension and releases tension in surprising ways once the Player discovers an exciting sight or object.

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Headlights provide a way of directing the Player visually rather than describing, which supports the game's narrative design.

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Police Sirens are commonly known for signs of security or danger. The concept is that they encourage or lead the Player to find a sign of help from the outbreak.

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The fire was adapted from the previous levels to be used as a point of interest from a distance and provide answers for the cause of the pathway the Player had to go. They also support world-building and visually explain questions to the Player that need answering.

Game Short Description:

Zombie Outbreak happens in London. You wake up from a hospital with nothing but a gun at your side and many zombies to deal with. Experience a horrifying world in VR and figure out whether to escape alive or die trying.

Level Design Overview
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3D Assets Overview
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